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THE HUMANALIENS STUDIO
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THE HUMAN / EXPLORE

Every story.
One universe.

Meet the people. Discover their worlds.
Follow the spacecraft, scenes and ideas that connect them.

A film universe in development. Artwork and short motion studies are not final movie footage.

Sickle warship — the open crescent
THE HUMAN / ORVAAN FLEET

Sickle Warship

Recognize the threat before it fills the frame.

Inspect the source model ↘
THE HUMAN / ORVAAN DESIGN JOURNAL

A distinct form. A different responsibility.

Sickle warship — the open crescent
Orvaan line combatant

Recognize the threat before it fills the frame.

The Sickle is the broad crescent-shaped line-warship proposal in The Human's Orvaan fleet. Its open center, two horns and mineral armor give it an identity distinct from the Crown command ship and the smaller Knife fighter.

DESIGN JOURNAL / 01

A shape that belongs to the adversary

The Sickle introduces the Orvaan fleet through an outline rather than a lecture. Its open crescent can remain recognizable when the camera is far from a single vessel. That readability matters in a story where the audience moves between different worlds and different scales of conflict. The design belongs to CG4007's existing fleet collection; this page does not invent a new victory, captain or completed battle to justify it. The new viewing angles let the visitor inspect what makes the proposal different from a human carrier instead of treating every dark ship as the same enemy.

DESIGN JOURNAL / 02

The empty center is part of the design

Two forward horns and a central rear propulsion block make the negative space within the silhouette as important as the armored surfaces. The orthographic sheet makes that relationship easier to read than a single dramatic beauty image. Its fractured-pearl braces and restrained amber details connect it with the established Orvaan material language. Those visual similarities are a production relationship, not evidence that the vessel contains a particular character or an approved interior. The page keeps the shape, its proposed role and its story connections distinct so that later design decisions can be made without rewriting the audience's understanding.

DESIGN JOURNAL / 03

A line of ships is not one mind

The source describes the Orvaan as a civilization organized around removing perceived threats. A repeated military silhouette can express that outlook without making every individual an interchangeable villain. The Sickle sits beside the pages for Sereth, Vorak and Ilva, whose roles are not replaced by the machine. Nor does the human-side default AI Persona automatically describe the enemy's software or identity. Those are separate story decisions. This guide makes the fleet's institutional purpose visible while leaving the voices and actions of particular characters to the screenplay and its performances.

DESIGN JOURNAL / 04

Spectacle without a false flight demonstration

The six-second camera study moves around a stationary inspection model. It does not show a ship hovering in an absolute position, firing a weapon or circling through an atmospheric-style dogfight. The neutral space makes it possible to compare front, side and overhead views without adding a fictional engine effect. All three new stills and the clip come from the same reviewed geometry used by the interactive exhibit. The existing beauty and orthographic images remain separate source references, and the scale chart keeps its proposed dimensions rather than pretending this fitted viewport is a literal measure of fleet size.

FRONT / SIDE / ABOVE

Three newly rendered viewpoints.

These native1600 ×900 views were rendered from the same geometry used in the model below. They are new procedural stills, not new generated character photography.

Sickle Warship — front inspectionOPEN ORIGINAL ↗
New native procedural render

Sickle Warship — front inspection

A new camera angle of the existing artist geometry, not a newly approved design or movie photograph.

Origin, dimensions and status

Rendered natively at1600 ×900 from the same makeModel source used in the interactive viewer.

Delivered 1600 × 900. Working reference; not owner approval or a final film frame.

Sickle Warship — side inspectionOPEN ORIGINAL ↗
New native procedural render

Sickle Warship — side inspection

A new camera angle of the existing artist geometry, not a newly approved design or movie photograph.

Origin, dimensions and status

Rendered natively at1600 ×900 from the same makeModel source used in the interactive viewer.

Delivered 1600 × 900. Working reference; not owner approval or a final film frame.

Sickle Warship — above inspectionOPEN ORIGINAL ↗
New native procedural render

Sickle Warship — above inspection

A new camera angle of the existing artist geometry, not a newly approved design or movie photograph.

Origin, dimensions and status

Rendered natively at1600 ×900 from the same makeModel source used in the interactive viewer.

Delivered 1600 × 900. Working reference; not owner approval or a final film frame.

OWN-SOURCE3D / OPTIONAL MOTION

Take the model in your own direction.

Sickle Warship source artwork remains available without WebGL

Optional source-model inspection. Original references and rendered angles do not require3D.

THE HUMAN / ORVAAN DESIGN JOURNAL

Scale is a proposal, not a specification.

Proposed length
210 m
Proposed span
420 m
Proposed height
35 m

A broad open crescent with two forward horns, segmented black mineral armor, fractured-pearl braces and a central rear propulsion block. Proposed dimensions; all orbital shots imply relative motion, not a hovering craft. Interactive mesh is a concept form study. Every model is fitted independently to its viewport. Compare dimensions in the source chart, not the apparent size of screenshots.

THE HUMAN / ORVAAN DESIGN JOURNAL

A new camera study of the form.

SIX SECONDS / 144 FRAMES / SILENT

Sickle Warship

Two dozen individually rendered frames per second at1280 ×720. This is a neutral camera inspection, not spacecraft flight, weapons operation or finished film footage.

The existing movie-context clips remain in their own pages. This new study does not replace them.

DIRECT ANSWERS

Know what this design represents.

Is Sickle the name of a final approved ship class?

It is the current studio's named line-warship proposal. Final class naming, dimensions and production approval remain open.

Is it the same as the Orvaan Scout?

No. The earlier Scout is a separate small-craft scene-layer study. This page does not rename that existing subject.

Is the new video a finished battle scene?

No. It is a silent source-model camera orbit, not flight simulation or performed film footage.

Can the original artwork still be opened?

Yes. Beauty, orthographic and scale references retain their original studio paths and full-resolution links.

THE HUMAN / ORVAAN DESIGN JOURNAL

The object is only part of the story.

All five Orvaan form studies ↗
THE HUMAN / ORVAAN DESIGN JOURNAL

One source. Clear boundaries.

The Cyborg movie Bible governs the story. The names, geometry and reference artwork here come from CG4007’s existing studio collection. New camera renders change the viewpoint, not the underlying design or its approval state.

Original character photographs and existing enemy profiles remain available. No anonymous face is reassigned and no human Persona identity is invented for an enemy machine. The model is a visual study without operational controls.

Story and media notes ↗
Gallery
Selected artwork

Orvaan reference