The Human's development chronology separates the near-future first part from The Human II's 3026 story and 3038 epilogue. Later parts remain open, including the larger-adversary direction and multiple Anil copies proposed beyond Part II.
Archive
Story guides
Story status
Current development chronology; not a release calendar
Visual archive
6 images
Connected sequence
The First Green Line
THE COMPLETE COLLECTION
A world beyond the frame.
A visual journey through the existing world, scene and design references.
VISUAL CONTEXT
Scenes, places & visual references.
Existing scene and environment artwork. These are not additional portraits of this character or newly filmed scenes.
↗SCENE REFERENCEA future civilizationContext study · this is not a dedicated portrait or a completed scene↗SCENE REFERENCEEarth evacuation conceptContext study · this is not a dedicated portrait or a completed scene↗SCENE REFERENCEProxima twilight-city conceptContext study · this is not a dedicated portrait or a completed scene↗SCENE REFERENCEA mind needs a homeContext for The Series Timeline. Original character identity retained; this is not a new portrait of this dossier subject. Existing development artwork, not a final movie frame.↗SCENE REFERENCECityContext for The Series Timeline. Existing development artwork, not a final movie frame.↗SCENE REFERENCEStill humanContext for The Series Timeline. Original character identity retained; this is not a new portrait of this dossier subject. Existing development artwork, not a final movie frame.
THE STORY / KEY DETAILS
The Series Timeline at a glance.
Part I direction
Near future, roughly 2026–2176; owner-led story
Part II
3026, with a 3038 epilogue
Later parts
In development
Release calendar
Not announced
Story-world information from the reviewed development record. Working details are not release announcements or real-world specifications.
THE HUMAN / ILLUSTRATED CHAPTERS
Inside the story.<br>Beyond the frame.
Different eras. One continuing question.
Explore the story through its existing artwork. These visual references are development material, not a final shot sequence.
OPEN ARTWORK ↗A future civilization · Context artwork, not a finished film frame01 / THE HUMAN
STORY GUIDES / CHAPTER 01
The first part is not the asteroid-war story
The bible places more emphasis on Personas, human cloning concepts and Cyborgs in the earlier-era first part. Its screenplay is not supplied as a completed story here. The later Orvaan conflict should therefore not be casually relabeled Part I simply because it is the first material a website visitor encounters.
OPEN ARTWORK ↗Earth evacuation concept · Context artwork, not a finished film frame02 / THE HUMAN
STORY GUIDES / CHAPTER 02
A thousand years of accumulated work
The 3026 opening connects the setting to a long history of recorded Persona experience and the construction of a network of human homes. That interval is a world-building frame, not an excuse to make every technology unlimited. The approved Gate-placement rule gives infrastructure a history even across that long span.
OPEN ARTWORK ↗Proxima twilight-city concept · Context artwork, not a finished film frame03 / THE HUMAN
STORY GUIDES / CHAPTER 03
The epilogue is not the whole recovery
The final 3038 scene is twelve years after the main opening era. It belongs to a recovery and changed-purpose thread, while later parts can continue the work of rebuilding Earth. Multiple active Anil copies are a later-part direction; Part II retains one. These are story-year distinctions, not production or release commitments.
The Earth-recovery epilogue is a proposed closing image in 3038. It connects the war’s resolution with a delayed sign of renewal, rather than pretending that a devastated world is instantly restored.
Visual context · A future civilization · not a completed film frame
MOTION STUDY
Let the world move.
Slow pans, scale and transitions assembled from existing artwork. Native controls keep playback in your hands.
ARTWORK MOTION STUDY · 12 SECONDS · SILENT · NOT FINAL FILM FOOTAGE
Optional website score, played only by you. This is separate from the silent motion study and is not a final film sound mix.
INTERACTIVE 3D
A different perspective.
INTERACTIVE STUDY · HABITAT CONCEPT
Interactive concept model loads when this section enters view. The artwork and all story text remain available without 3D.
Schematic habitat concept used to explore scale and form. It is not a production-ready asset, a portrait, a physically accurate simulation or a unique final model of The Series Timeline. Drag gently; vertical touch scrolling remains available.
DESIGN NOTES
The visual language.
FORM & FEEL
Form follows the story.
The timeline distinguishes narrative years from production dates. The 3026 opening and 3038 epilogue are story planning, not a release calendar.
CANON BOUNDARY
What the story does—and does not—claim.
No release dates or completed later films are announced. Part I remains owner-led, and multiple active Anil copies belong beyond Part II.
No. The current rule keeps one active Anil in Part II.
Are the images and videos final movie footage?
No. The photographs are development artwork and the short videos are silent motion studies assembled from that artwork. They are labelled on the page. Final character portraits, scene performances and production-ready effects are not implied.
EXPLORE / THE STORY MAP
Follow the connections.
Move from this dossier to its connected characters, worlds, vessels and ideas. The interactive constellation represents editorial reading paths, not physical distances or a confirmed voyage.
Adapted from The Human Series Bible, sections 1,28.1. Later owner decisions, especially sections 26 and 28, take precedence over earlier proposals. Current status: Current development chronology; not a release calendar.
The source repository may require account access. This public dossier distinguishes approved foundations, working names, contextual art and unrendered scenes. Read the canon and media policy.