The film imagines Teegarden b as an ocean-covered world of floating cities, marine farms and linked districts. This is a fictional settlement design built around a real exoplanet name.
Archive
Worlds & habitats
Story status
Development concept
Visual archive
7 images
Connected sequence
Worlds in Motion
THE COMPLETE COLLECTION
A world beyond the frame.
A visual journey through the existing world, scene and design references.
VISUAL CONTEXT
Scenes, places & visual references.
Existing scene and environment artwork. These are not additional portraits of this character or newly filmed scenes.
↗SCENE REFERENCEOcean-world settlement conceptContext study · this is not a dedicated portrait or a completed scene↗SCENE REFERENCEA future civilizationContext study · this is not a dedicated portrait or a completed scene↗SCENE REFERENCEHaven ring-habitat conceptContext study · this is not a dedicated portrait or a completed scene↗SCENE REFERENCEUnder a different skyContext for Teegarden b. Original character identity retained; this is not a new portrait of this dossier subject. Anil is shown during an ocean-world concept mission; city images are contextual studies.↗SCENE REFERENCECityContext for Teegarden b. Anil is shown during an ocean-world concept mission; city images are contextual studies.↗SCENE REFERENCETerraceContext for Teegarden b. Anil is shown during an ocean-world concept mission; city images are contextual studies.↗SCENE REFERENCEA world worth protectingContext for Teegarden b. Original character identity retained; this is not a new portrait of this dossier subject. Anil is shown during an ocean-world concept mission; city images are contextual studies.
THE STORY / KEY DETAILS
Teegarden b at a glance.
Setting type
Fictional exoplanet treatment
Environment
Ocean and floating settlements
Political character
Elias Brandt, working concept
Story-world information from the reviewed development record. Working details are not release announcements or real-world specifications.
THE HUMAN / ILLUSTRATED CHAPTERS
Inside the story.<br>Beyond the frame.
Here, the ocean is the neighborhood.
Explore the story through its existing artwork. These visual references are development material, not a final shot sequence.
OPEN ARTWORK ↗Ocean-world settlement concept · Context artwork, not a finished film frame01 / THE HUMAN
WORLDS & HABITATS / CHAPTER 01
A city without ordinary ground
Water changes the assumptions behind a home. The film's ocean-world treatment invites questions about movement, maintenance and how people gather when the ground is not a fixed landscape. Those questions can shape visual details and everyday scenes. The setting is fiction; the site does not claim the actual exoplanet has a global ocean or inhabited floating cities.
OPEN ARTWORK ↗A future civilization · Context artwork, not a finished film frame02 / THE HUMAN
WORLDS & HABITATS / CHAPTER 02
Work, rescue and weather
An ocean civilization can show Cyborg technology in jobs far removed from a space battle. Inspection, transport and emergency response make intelligent machines part of an inhabited environment. Specific weather systems and engineering values remain to be designed. The current images are references, with character identities retained rather than relabeling an Anil portrait as someone else.
OPEN ARTWORK ↗Haven ring-habitat concept · Context artwork, not a finished film frame03 / THE HUMAN
WORLDS & HABITATS / CHAPTER 03
One home in a larger network
Elias's proposed political role connects this location to the Concord. A world with different local needs can still recognize a shared threat and contribute to collective survival. The setting's narrative value is not a list of invented dimensions; it is a way to show that cooperation does not require every community to live in the same way.
Worlds in Motion explores the homes beyond Earth: twilight cities, ocean settlements, winged travel, an artificial ring and a sunless world with engineered warmth. It shows what the civilization values before focusing on what threatens it.
Visual context · Ocean-world settlement concept · not a completed film frame
MOTION STUDY
Let the world move.
Slow pans, scale and transitions assembled from existing artwork. Native controls keep playback in your hands.
ARTWORK MOTION STUDY · 12 SECONDS · SILENT · NOT FINAL FILM FOOTAGE
Optional website score, played only by you. This is separate from the silent motion study and is not a final film sound mix.
INTERACTIVE 3D
A different perspective.
INTERACTIVE STUDY · SCHEMATIC WORLD
Interactive concept model loads when this section enters view. The artwork and all story text remain available without 3D.
Schematic schematic world used to explore scale and form. It is not a production-ready asset, a portrait, a physically accurate simulation or a unique final model of Teegarden b. Drag gently; vertical touch scrolling remains available.
Three actual renders of the website inspection model. Shared form studies are not presented as unique finalized hulls or astronomical maps.
DESIGN NOTES
The visual language.
FORM & FEEL
Form follows the story.
Teal water, long bridges, translucent underwater structures, boats and approaching weather establish a distinct visual world. Context images show maritime life rather than claiming a real planetary photograph.
CANON BOUNDARY
What the story does—and does not—claim.
The ocean, atmosphere and inhabited cities are fictional. The page does not assert that current astronomy has measured these exact conditions.
Is the ocean setting an established real-world fact?
No. It is a fictional development choice for the film.
Who represents the world in the working cast?
Elias Brandt is the proposed Chancellor associated with it.
Are the floating cities final designs?
They remain development concepts, not released production environments.
Are the images and videos final movie footage?
No. The photographs are development artwork and the short videos are silent motion studies assembled from that artwork. They are labelled on the page. Final character portraits, scene performances and production-ready effects are not implied.
EXPLORE / THE STORY MAP
Follow the connections.
Move from this dossier to its connected characters, worlds, vessels and ideas. The interactive constellation represents editorial reading paths, not physical distances or a confirmed voyage.
Adapted from The Human Series Bible, sections 3,26. Later owner decisions, especially sections 26 and 28, take precedence over earlier proposals. Current status: Development concept.
The source repository may require account access. This public dossier distinguishes approved foundations, working names, contextual art and unrendered scenes. Read the canon and media policy.