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THE HUMANALIENS STUDIO
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THE HUMAN / EXPLORE

Every story.
One universe.

Meet the people. Discover their worlds.
Follow the spacecraft, scenes and ideas that connect them.

A film universe in development. Artwork and short motion studies are not final movie footage.

THE HUMAN / WORLD OBSERVATORY

Take the long
way home.

Ten settings. Not ten copies of the same planet. Explore worlds, a moon, a star system, an engineered ring and the unnamed places beyond them.

Original procedural web concepts. All sizes, tracks and movement are illustrative, not measured astronomy or final film environments.

INTERACTIVE / ALL TEN SETTINGS

A different sky.

Change the viewpoint, lighting and viewing layers. Original artwork and readable dossiers remain available without WebGL.

Proxima b

planet / visual development

THE HUMAN / WORLD STUDY
NOT TO A PHYSICAL SCALE
Proxima b rendered web environment concept

Interactive geometry loads near the viewport. Rendered images and the complete story remain available without 3D.

Read Proxima b ↗Illustrative textures · optional motion · original artwork preserved

Two sides of the same horizon

The illumination emphasizes a boundary between light and shadow. Rotating the inspection object changes the visitor's viewpoint; it does not assert a particular day length or simulate the real exoplanet's rotation. The contrast is designed to make the twilight-world idea immediately legible.

The dark forest is a story choice

Dark land areas refer to the bible's black-leaved vegetation concept. Broad gold accents suggest inhabited places without assigning unapproved city names or populations. These details are a starting point for production design, not a completed map of the film's settlements.

A classroom belongs in the spectacle

The world's importance is not confined to its orbital appearance. The teacher, schools and everyday companions show what humanity built before it was threatened. The linked character and Gate dossiers connect that quiet life to the wider civilization and to the long work required to reach it.

QUESTIONS / CLEAR ANSWERS

Before you cross the horizon.

Are all ten entries planets?

No. The collection distinguishes planets, the fictional Epsilon moon, the TRAPPIST-1 system, Haven as an artificial habitat, and the frontier and Orvaan world collections.

Are these real exoplanet photographs?

No. These are newly rendered procedural website concepts grounded in the story bible. Their terrain, settlements, spacing and motion are not observations or validated astronomical measurements.

Are the videos finished movie scenes?

No. Three six-second silent clips each contain 144 rendered frames of environment geometry. They are clearly labelled development turntables, not final footage or an official trailer.

What remains available without 3D?

Every world keeps its full readable dossier and existing gallery, plus three new static rendered views. The complete collection and all reading links work without JavaScript. Motion, atmosphere and guide layers are optional.

SOURCE RECORD

The story comes first.

Adapted from Cyborg ACC/Reference/TheHuman.Series.Bible.md, sections 3–4, 11, 22, 26 and 28. Later decisions override earlier proposals. The reviewed source blob is b2d733073d4c72184776200e8c6dccd61178def0.

The website preserves unnamed collections instead of manufacturing a roster of approved planet names. All original character photographs and the approved homepage remain unchanged.

Read the canon and media policy
Gallery
Selected artwork